仙魔无双SDK
面向策划逻辑制作的游戏开发包
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护盾操作的API集合 更多...
函数 | |
int | TryAddShieldToActor (FxCreature *pActor, unsigned long nCasterID, unsigned long nShieldID, unsigned long nBuffID, int nMaxValue, unsigned long nDamageReceiver=-1) |
尝试是否能给角色pActor添加ID为nShieldID的护盾,关联的buff是nBuffID 更多... | |
int | AddShieldToActor (FxCreature *pActor, unsigned long nCasterID, unsigned long nShieldID, unsigned long nBuffID, int nMaxValue, unsigned long nDamageReceiver=-1) |
给角色pActor添加ID为nShieldID的护盾,关联的buff是nBuffID 更多... | |
int | RemoveShieldFromActor (FxCreature *pActor, unsigned long nShieldID=-1) |
从角色pActor身上移除ID为nShieldID的护盾 更多... | |
int | RemoveShieldFromActorByTeamMate (FxCreature *pActor, unsigned long nShieldID=-1) |
从角色pActor身上移除队友添加的,ID为nShieldID的护盾 更多... | |
int | RemoveShieldFromActorByCaster (FxCreature *pActor, unsigned long nCasterID, unsigned long nShieldID=-1) |
从角色pActor身上移除指定的角色nCasterID添加的,ID为nShieldID的护盾 更多... | |
int | RemoveShieldFromTarget (FxCreature *pActor, unsigned long nShieldID=-1) |
从角色pActor的目标身上移除ID为nShieldID的护盾 更多... | |
护盾操作的API集合
int AddShieldToActor | ( | FxCreature * | pActor, |
unsigned long | nCasterID, | ||
unsigned long | nShieldID, | ||
unsigned long | nBuffID, | ||
int | nMaxValue, | ||
unsigned long | nDamageReceiver = -1 |
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) |
给角色pActor添加ID为nShieldID的护盾,关联的buff是nBuffID
pActor | [角色] 角色对象。 |
nCasterID | [整数] 护盾添加者ID。 |
nShieldID | [整数] 护盾ID。 |
nBuffID | [整数] 关联的Buff ID。 |
nMaxValue | [整数] 此次护盾能吸收的伤害的上限。 |
nDamageReceiver | [整数] 伤害吸收者对象ID。为-1的时候,会被修正为护盾拥有者,即pActor。默认-1 |
0 | 失败 |
1 | 成功 |
int RemoveShieldFromActor | ( | FxCreature * | pActor, |
unsigned long | nShieldID = -1 |
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) |
从角色pActor身上移除ID为nShieldID的护盾
pActor | [角色] 角色对象。 |
nShieldID | [整数] 护盾ID。为-1的时候表示无差别移除护盾,否则只移除指定ID的护盾。默认-1 |
int RemoveShieldFromActorByCaster | ( | FxCreature * | pActor, |
unsigned long | nCasterID, | ||
unsigned long | nShieldID = -1 |
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) |
从角色pActor身上移除指定的角色nCasterID添加的,ID为nShieldID的护盾
pActor | [角色] 角色对象。 |
nCasterID | [整数] 添加者ID |
nShieldID | [整数] 护盾ID。为-1的时候表示无差别移除护盾,否则只移除指定ID的护盾。默认-1 |
1 | 移除成功 |
0 | 没有移除成功 |
int RemoveShieldFromActorByTeamMate | ( | FxCreature * | pActor, |
unsigned long | nShieldID = -1 |
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) |
从角色pActor身上移除队友添加的,ID为nShieldID的护盾
pActor | [角色] 角色对象。 |
nShieldID | [整数] 护盾ID。为-1的时候表示无差别移除护盾,否则只移除指定ID的护盾。默认-1 |
int RemoveShieldFromTarget | ( | FxCreature * | pActor, |
unsigned long | nShieldID = -1 |
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) |
从角色pActor的目标身上移除ID为nShieldID的护盾
pActor | [角色] 角色对象。 |
nShieldID | [整数] 护盾ID。为-1的时候表示无差别移除护盾,否则只移除指定ID的护盾。默认-1 |
int TryAddShieldToActor | ( | FxCreature * | pActor, |
unsigned long | nCasterID, | ||
unsigned long | nShieldID, | ||
unsigned long | nBuffID, | ||
int | nMaxValue, | ||
unsigned long | nDamageReceiver = -1 |
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) |
尝试是否能给角色pActor添加ID为nShieldID的护盾,关联的buff是nBuffID
pActor | [角色] 角色对象。 |
nCasterID | [整数] 护盾添加者ID。 |
nShieldID | [整数] 护盾ID。 |
nBuffID | [整数] 关联的Buff ID。 |
nMaxValue | [整数] 此次护盾能吸收的伤害的上限。 |
nDamageReceiver | [整数] 伤害吸收者对象ID。为-1的时候,会被修正为护盾添加者。默认-1 |
0 | 失败 |
1 | 成功 |